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ND still seems to be concerned with it. I did not personally play The Last Of Us, but it's cinematic nature (I did watch a movie recut) makes me feel like they put a lot of work into those aspects.


Actually, "The Last of Us" is a pretty bad offender as far as camera and motion sickness go. For first person games, there's probably no solution, but third person games like "The Last of Us" could use some camera management that would eliminate or greatly reduce motion sickness. It doesn't. It's all manual and needs readjusting constantly. Which is better than the camera rotating constantly, but only slightly as the end effect while playing is almost the same.

EDIT: Crash Bandicoot on the other hand managed the camera extremely well without creating any motion sickness.


That's because Crash Bandicoot is on-rails.




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