Did all you said, modded the openfl version to 1.3.0, then the following:
- Running command: haxe bin/linux64/cpp/haxe/release.hxml -D HXCPP_M64
src-client/hidenstab/Client.hx:66: characters 8-21 : sys.net.Socket has no field endian
src-client/hidenstab/Client.hx:83: characters 15-36 : sys.net.Socket has no field bytesAvailable
src-client/hidenstab/Client.hx:84: characters 15-36 : sys.net.Socket has no field bytesAvailable
src-client/hidenstab/Client.hx:89: characters 30-45 : sys.net.Socket has no field readByte
src-client/hidenstab/Client.hx:90: characters 30-45 : sys.net.Socket has no field readByte
src-client/hidenstab/Client.hx:98: characters 20-36 : sys.net.Socket has no field readBytes
src-client/hidenstab/Client.hx:102: characters 20-36 : sys.net.Socket has no field readBytes
src-client/hidenstab/Client.hx:106: characters 33-54 : sys.net.Socket has no field bytesAvailable
make: *** [linux] Error 1
Edit: So it's not `make linux` it seems, `make flash` seems to do something... Let's try making the server or something...
Edit2: ./server:
[...]
Called from flash/Lib.hx line 191
Called from /usr/lib/haxe/std/neko/Lib.hx line 30
Uncaught exception - load.c(237) : Failed to load library : lime.ndll (lime.ndll: cannot open shared object file: No such file or directory)
Edit3: Found lime.ndll in some bin folder somewhere. Copied it over to where ./server is. Now it seems to try to bind to 54.244.244.60 (your server's IP) which of course doesn't work. Server.n is a binary format, that can't be the config file, hmm...
Edit4: Oh there are replies that HN doesn't show in edit mode. Okay. Gonna try this!
You'll need to run "lime setup linux" to build the lime.ndll file and then copy it into the hide-n-stab directory.
edit because I can't reply to your comment: yes, the client also uses the values in Defs.hx. It's likely a Flash security issue due to running it locally. Try adding "-Dnetwork-sandbox" to the command in the Makefile which builds the flash client.
Okay the server seems to run now, but the client gives a black screen. When using `make flash` (without -final) it does show "Masks", "output:" and "-- HaxePunk 2.6.0-dev --", but still no game. Does the flash client also use the values in src/hiddenstab/Defs.hx?
Still not working. It seems to compile, but I don't know what to do with the black screen that the client gives. Compile errors are googleable, but I don't feel like digging into code in some language that I have never used. I wouldn't know how to do console.log nor where to read the console log.
Edit2: ./server:
Edit3: Found lime.ndll in some bin folder somewhere. Copied it over to where ./server is. Now it seems to try to bind to 54.244.244.60 (your server's IP) which of course doesn't work. Server.n is a binary format, that can't be the config file, hmm...Edit4: Oh there are replies that HN doesn't show in edit mode. Okay. Gonna try this!