Every environment you see in this video will probably look roughly the same: http://www.youtube.com/watch?v=RNVgVl6v6YU
The reason is because most programmers simply do 'procedural' gen like "if desert, then X. If temperate, than Y. If..."
But you can achieve much more interesting results by using weighting instead of special casing.
Could you elaborate or link an article on this?
Every environment you see in this video will probably look roughly the same: http://www.youtube.com/watch?v=RNVgVl6v6YU
The reason is because most programmers simply do 'procedural' gen like "if desert, then X. If temperate, than Y. If..."
But you can achieve much more interesting results by using weighting instead of special casing.