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The resolution of textures has absolutely nothing to do with the fact that the size of the framebuffer is only 1920x1080x24 bits large,so 6075KB(5.93MB). Unless you are trying to imply that the memory in the monitor will be used as an extension of the GPUs memory, which I really don't see how it would work over existing connections and deal with the latency and relatively low bandwidth involved.


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