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You could play around with the Three.js camera object. We made a separate viewer for the video team that had more complicated camera controls (and higher max frame + zoom level).


... and you wouldn't release that separate viewer, would you? I'm planing on using a hyperlapse for a recent roadtrip through the US, including photos. I also want to create a video from the hyperlapse and add the photos via AfterEffects.


You get the idea with the dat.gui strapped example from the repo: http://tllabs.io/hyperlapse/examples/viewer.html




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