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The progression of UO over time is not unlike that of most computer games over a longer period:

We used to have 3 lives, and pixel perfect jumps. Not a "100 life" buffer with health packs or -worse- life regeneration if you hide behind a tree. Or a completely safe MMO world like UO ended up as. Few went to the Dark Side of the UO world.

Most games have become movies, with little chance of anything bad happening to the viewer except getting popcorn hitting the back of your head.

UO was exciting when you thought you might get jumped and killed. It made you think hard about what you took out hunting.



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