There a lot of great, fun games with no redo. The entire concept of a roguelike is based on death being permanent and having to start over. FTL, Spellunky, The Binding of Isaac and Dungeons of Dredmor are all recent examples of games that embrace this unforgiving play-style.
However, I think forcing this into Sim City is just a bad idea, and contrary to my expectations from such a game.
However, I think forcing this into Sim City is just a bad idea, and contrary to my expectations from such a game.