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Thanks for the comment.

I was more thinking about how things worked from say 1500 to 1800 in the US. During that time, a lot of the things that originate with government in simcity would have been done independently. i.e. religious schools would be started by local enclaves (sometimes with organizational help of government, which they controlled due to being dominant in that area, but not originated from it). In the US at least, land use was pretty free for most of that time, no zoning. Look at the institutions within a gold rush town, for example - although there was a government, they couldn't control much, the people came first and built lots of infrastructure before there ever was a sheriff or mayor. Rollicking, fast-developing cities from that era weren't restrained by zoning laws, and they developed in interesting (not always good) ways. It is interesting to realize that most of the current buildings in the US major cities would actually be illegal under the current law for new buildings.

Rather than from libertarianism, my ideas for this came from a couple books about city planning I've read recently, "The Power Broker", and "The Death and Life of Great American Cities". Neither one is really libertarian, but rather look at how government power can be used or misused in cities. The latter one particularly is not at all libertarian, and is a strong advocate of government intervention into neighborhood design - but, lays out a smarter way it should be done, based on the author's understanding of the way cities work.

Simcity seems to be designed by someone influenced by the ideas criticized in "death and life" - i.e. very strong zoning laws, top-down control and predetermination for how things will work in every neighborhood, high value placed on "open space" without consideration of usage patterns etc.



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