It’s easy to build high performance custom components, for example with Canvas which is excellent. However, at the top level of an app it’s got to be the standard way.
That may be a good thing for usability across apps but it feels like a low code platform sometimes.
Know what you mean. SwiftUI can feel similar – great for standard patterns, but you hit walls when you want something custom. Ended up mixing in UIKit for some edge cases.
Trade-off I'm willing to make though. For a solo project, fast iteration beats pixel-perfect control.
Can understand – depends on the designer though! ;)
I've had both experiences. Good designers push you to make things better. But some insist on details no user will ever notice. Finding the right balance is key.
That may be a good thing for usability across apps but it feels like a low code platform sometimes.