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I consider Unreal Blueprints to be essentially a 2D language with the data flow and the execution flow modelled in separate dimensions.


Max/MSP actually kinda encodes this into the language too: when all else is equal (eg if you connect the same data output to the input of two print nodes), nodes on the left happen before nodes on the right (normal input/output connections go from top to bottom in Max, unlike Blueprints and most others where its left to right).




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