Early console APIs were more similar to Direct3D 1, with very rudimentary immediate mode commands. Modern console APIs still have a less stateful, easy API layer, like D3D10/11, but also expose more low-level stuff, too.
OpenGL didn't match the hardware well except on SGI hardware or carryover descendants like 3dfx.
OpenGL didn't match the hardware well except on SGI hardware or carryover descendants like 3dfx.