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> I can't speak for sure, but it almost feels like VR games haven't adapted to screens being 2" from your eyeballs.

The screen being 2" from your eyes has nothing to do with it, especially since the lenses focus the image as if it was 4 feet from your face.

At least, not for me, so I guess this is just worthless anecdata, but...

I have literally played Beat Saber for an hour straight, then sitting down for PokerStars VR for another 4 hours. Five total hours in VR, and I felt 100% fine.

But put me in Assetto Corsa (racing game) in VR, and as soon as the car starts moving, I'm feeling dizzy. Half a lap around the Nurburgring, and I'm nauseous. After finishing my lap, I'm having to take the headset off and I'm spending the next 15 minutes fighting the urge to puke and then another hour with a headache.

The greatest cause of motion sickness in VR is simply motion in the real world not matching the virtual world motion.



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