This is why haptics is so important. About 15 years ago I did a virtual reality race car simulator at SAIC. The steering wheel was controlled to simulate the feel of hitting a curb, the smooth feeling during a spin out, etc. Good for suspension of disbelief.
Two years later I did a ritual reality raft simulator for Disney. The paddles had no feedback mechanism and it hurt the experience (paddling with no feel for paddle going through the water). At the same time someone I worked with did a sword fighting simulation that was very cool, but also did not had force feedback effects.
Two years later I did a ritual reality raft simulator for Disney. The paddles had no feedback mechanism and it hurt the experience (paddling with no feel for paddle going through the water). At the same time someone I worked with did a sword fighting simulation that was very cool, but also did not had force feedback effects.