Sure, but if the OctaneRender folk wanted to support AMD, then I highly doubt they'd be interested in a CUDA compatability layer either - they'd want to be using the lowest level API possible (Vulkan?) to get close to the metal and optimize performance.
I said that if they wanted to support AMD they would use the closest-to-metal API possible, and your links prove that this is exactly their mindset - preferring a lower level more performant API to a higher level more portable one.
For many people the tradeoffs are different and ability to write code quickly and iterate on design makes more sense.