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Show HN: Timmerse.com (YC W22) Easily create immersive real-time interactions (timmerse.com)
32 points by sagacheng on May 9, 2024 | hide | past | favorite | 10 comments
Hi HN:

I’m Saga, co-founder of Timmerse https://timmerse.com.

We are a customizable 3D immersive real-time interactions platform.The reason for not wanting to call ourself metaverse is similar to Apple, it is hard to define what it is and what it is not, Apple calls Vision Pro a spatial computing device, This is a practical product, and we hope our platform can also provide real experience to users.

Our product originates from YC W22, initially indeed inspired by [gather.town](http://gather.town/). Our engineers have a rich 3D foundation, so we hope to implement a 3D version of gather.town.

It can implement the creation of all scenarios such as virtual offices, virtual conferences, virtual campuses, art exhibitions, large parks, technology exhibitions, open day activities, skateboard shops, etc. You can even directly upload a complete large 3D model to become a new scene.

Our project is completely done by engineers, including our avatars, our animations, and our eight cherished templates. There are no product managers, no designers, all templates are built in our web editor. We have surveyed almost all online 3D editors on the market, and our goal is to provide an editing experience that surpasses all these editors.

We value the bugs and user experience issues found in scenes or editing, we have struck a balance between professional editing and user-friendliness, which allows for simple editing and seamless integration for 3D professionals familiar with Blender.

First, we imagine various scenarios for users, such as offices. We have added office whiteboards, screen sharing, office desks, and even computers that can be turned on. Private meeting rooms only allow authorized people to enter. In the meeting room, you can clap, cheer, and even engage in entertainment activities such as playing YouTube videos after the meeting ends. Perhaps it could also be applied to various industries, such as the education industry, allowing everyone to take classes in it.We later discovered that there probably shouldn't be so many presets. We should make decisions based on our own preferences and practicality. At least our team had a lot of fun in those scenes.

My favorite scenes are parks and art exhibitions. In the park, our team works together on the big stage to locate bugs, go to the pirate ship, climb mountains, and chat and dance by the beach, play the built-in piano together in the project, and play a game of "You Draw, I Guess". In the art gallery, we gain inspiration from the explanations of offline exhibitions, and immersive stereo sound effects give you an immersive feeling during the exhibition viewing process.

There are still many features that have not been introduced, such as AI NPCs, I have published an article on Medium, detailing more features. If you are interested in this product, you can further understand it by reading this article: https://medium.com/@saga_view/how-does-timmerse-enhance-team...

Because we always play with familiar people, we can relax. But I have also considered some situations, such as what would happen if unfamiliar HNs meet? We hope to eliminate this awkwardness and let everyone enjoy it. We can go to art exhibitions together to appreciate paintings and criticize together how boring these paintings are. We can also play our own desired movies or YouTube on outdoor big screens, similar to car movies. We naturally walk together and chat, hoping that strangers are not coldly popping up a dialogue box, but encounter in a natural scene.You can also use a lot of built-in actions and expressions to show that you are willing to interact with others. Others will be very happy to see you dancing!

You can play indefinitely in our templates with your friends, just send them the link, no login required. We'd love to hear your feedback.



This seems not to be a YC W22 company - placing this in the title is misleading.


The rabbit hole goes deeper:

- The OP's acc was created today

- The support email for their site is a Tencent email (timmerse_support@tencent.com)

- They have an old NPM package [1] which lists colleenyu@tencent.com as a contact

- "colleenyu tencent" brings up a PM at Tencent on LinkedIn [2]

I have a lot of questions, now I really want to know the story behind this project.

[1] https://www.npmjs.com/package/timmerse

[2] https://www.linkedin.com/in/ucl-kejing-yu/?original_referer=...


This post could have used a pass through an editor’s desk. It’s hard to understand what your value proposition is.

Reading this, I learned that your product was inspired by some other YC product I don’t know; that it’s completely designed by engineers and that you’re proud not to employ designers; that you value bugs; that you made some mistakes but still had fun at some point, and many other things. But it’s hard to connect the dots here.


Tough question here: what user value is being 3D adding? (Compared to gather town, for example). Is there proof users want this?

Is the hope that more people get used to 3D interaction modes and the fortnite/roblox generations expect their work environments to follow the patterns they have been used to?


Maybe 3D could bring more customization in space?


This is indeed a tough question. When trying to do SEO work, I found that the current whole internet has a very small search volume for 3D keywords. 3D is just a means, not an end. But at least, 3D compared to 2D can bring people a more immersive experience, although not everyone will like it. I don't know what real users would come up with. I've seen a lot of professors on the internet using Gather Town to organize their students for group discussions. There are a large number of 3D models on the market, just import them into the Timmerse editor, and you can generate a link that can be accessed by both computers and mobile devices, allowing everyone to gather in this ocean of designer creativity. In the future, if devices like Vision Pro really become hot, people might really get used to this feeling of space travel. What do you think?


Finally a chance to ask a developer directly about this infuriating password restriction I occasionally see on websites

    Spaces are not allowed
Why not?


Why didn’t you build this in Unity?


IDK their reasons but if I were doing a thing designed purely as an in browser experience, I would lean towards three.js for most projects. Unity can compile for web, but the launch times and build sizes are pretty gnarly.


+1 for launch times & build sizes for web. Browser game bounce rates skyrocket after 5 seconds of loading, most Unity games exceed this. (I've worked on several of the large multiplayer web games.)

That said, I've met & work with _a lot_ of developers who shipped Unity for web solely because (a) they already knew Unity, (b) they could easily hire for Unity, (c) their art pipeline only worked with Unity, or (d) they aim to ship to mobile later. Built-in physics + better rendering + networking are usually just a bonus.




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