So are we fine keeping it that way and not addressing core performance issues because it's convinent for making simple 2D games?
To be honest, I'm surprised how dismissive parts of the gamedev community can be about improving performance of their game engine. That was a huge complaint from Unity and you'd think people would be interested in not repeating those mistakes with Godot.
To be honest, I'm surprised how dismissive parts of the gamedev community can be about improving performance of their game engine. That was a huge complaint from Unity and you'd think people would be interested in not repeating those mistakes with Godot.