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Never underestimate the power of open source game developers. If we could do it with XNA, we’ll do it with Unity. If we have to tear the place down and rebuild it on a rust il-compliant vm instead of mono, we damn sure will [0]

[0] https://crates.io/crates/netcorehost

*edit* everything in the article is on point. Function pointers as binding glue sucks. There’s tons of optimizations to be done in the engine for sure. However, having a robust C# api is on top of list since it was introduced. I do think Godot 5 should make a hard choice and just support C# instead of GDScript.



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