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Steam is a DRM platform. Other than that I agree with everything you said.

What you’re missing is that Apple has their own proton that they’re using to help developers port their games like what Valve is doing with proton. Imo most of Apple still hates games if it didn’t bring in so much revenue. Now we have a small team trying to change that at Apple similar to how WSL for Windows came to being. I just hope that the higher ups continue to support and promote Apple’s “proton”



>they’re using to help developers port their games like what Valve is doing with proton.

Well Apple and Valve are doing exact opposite things with their tools. Let me explain.

Valve runs your windows game unmodified. There is no 'porting process' and there is no 'port'. As person working with large publisher I am still in shock and disbelief that it is legal and works well in practice but here we are. The funny part is when developer of windows version of a game is asked 'how well do you support Steam Deck?'. And developer has to do windows version changes and produce new windows version that has tweaks for Steam Deck.


Apple's Proton is just a fork of DXVK with less upstream support and a more restrictive redistribution license. The best "support" money can buy is killing Game Porting Toolkit and supporting Vulkan in-OS. They're already an underdog in the graphics API world, playing hardball with people who don't care will just end up in a lot of unported games.




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