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> The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives.

And also (mostly) the ergonomics.

Comparing a phone whose main purpose is definitely not gaming (at least the iPhone, I know there are some gaming-first phones) to a handheld console will always make the former look pathetic for this use-case.



Yes.

The problem with touchscreen-only is that it doesn’t feel very good, and also any sort of control scheme will mean at least temporarily reducing usable area for UX since you can’t see through your hands.




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