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Coding Horror: Futurist Programming.. in 1994 (codinghorror.com)
5 points by horatio05 on July 27, 2007 | hide | past | favorite | 3 comments


'We Reject Structured Programming'

Brilliant. Might as well reject programming languages. Or better yet, draw scribbles in MSPaint and call it a program.


Think different.

Structured programming is not an absolute truth; it's only a valuable thing in a given context (let's call one of those contexts the "mainstream programming philosophy from the 80s to the 90s"). Change the context and it may not be interesting anymore: e.g. if you decide to (really) focus on the core of a problem instead of building a "software product", you can eliminate a lot of waste (or overhead): heavy structure and abstractions, complicated configuration, etc. and keep only what really matters: computations.

You can read the story of how, by redefining the rules of the game, Chuck Moore wrote his own EDA tools in 500 lines of his own, ultra-minimalist programming language (colorForth). Yes, it's extreme, but it works: he designed many working chips using it. http://www.colorforth.com/vlsi.html


If Chuck Moore wrote his own ultra-minimalist language, then the language had some form of structure. Using structure when you program => Structured Programming?

No?




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