Part of me feel sad that the big players deprecated flash before any good alternatives popped up, HTML5 wasn't exactly an alternative yet.
Flash was waaay more powerful, I think we lost a bit of good technology there.
That's a good point. It'd need both widespread adoption of the player, and some kind of good authoring environment.
Interestingly enough, the Ruffle player itself is looking like it'll achieve that wide spread adoption. If a "Flash Done Right" type of thing was included in that by default, then it'd just leave the authoring tools piece missing.
Others have pointed out that Godot has timeline functionality similar to the old Flash (authoring) interface. So maybe the authoring tools piece would mean existing authoring tools (like Godot) would be able to add a "Flash Done Right" output target and call it a day.
Particularly for vector-based animated movies, can achieve much higher quality-per-bandwidth than compressed raster graphics, and are future-proofed to automatically handle higher video resolutions.
This part itself is probably a lost art forever. As are many things that required great efficiency. Apart from a few embedded specialties. I feel the same pain though, watching a HomestarRunner video or something by means of a 200MB video when I know the SWFs were like 100KB.
yeah, a lot of flash content that was SVG exclusive can go up past 4k and look stunning, and flash was the only one around then (and debatably, now) with an editor to let someone leverage that
Hopefully we'll get it back soon.