I've been revisiting old games I wrote 35 year ago (rewriting them with modern API) and it is the lowly Pixelmator that I have been using near daily. (In fact was just using it this morning.)
Besides occasionally foregrounding its palette windows when it is in the background, I find it fully capable for pixel-editing.
I've been revisiting old games I wrote 35 year ago (rewriting them with modern API) and it is the lowly Pixelmator that I have been using near daily. (In fact was just using it this morning.)
Besides occasionally foregrounding its palette windows when it is in the background, I find it fully capable for pixel-editing.