FWIW, addition of MetalFX upscaling (comparable to DLSS/FSR 2) in Ventura has been a nice surprise and one of the biggest development on Mac gaming in recent memory.
Digital Foundry did some review of MetalFX in Resident Evil Village[1] and was pretty positive about it. (From DF's findings, MetalFX has some problems with transparent texture, but details preservation/restoration are pretty good.)
It's not so much technical as business focus. There's a big issue with their app store cut on in-app purchases and whether they want to set a precedent on lowering/changing the rules to be compatible with games like Fortnite and the third party stores (like Steam and whatever Epic's is called). If they found a solution to that then they need high quality and timely ports, that's a whole organization of marketing, bizdev, devrel, etc people.
At a technical level it seems like they could get more console-like levels of tuning for their platforms. Very few chips to support, only a handful of thermal targets, all chips have a common CPU/GPU architecture, all devices have very fast storage. Conceivably they could field a winning platform for competitive gaming.
My guess is they look at Sony & Microsoft and don't see much value in reshuffling priorities to likely just be #3.
Edit: hajile above convinces me that rather than concerns about spending money to be #3 they probably already are in the top few by gaming revenue and could have lots of reasons for not being more aggressive about taking more share.
Digital Foundry did some review of MetalFX in Resident Evil Village[1] and was pretty positive about it. (From DF's findings, MetalFX has some problems with transparent texture, but details preservation/restoration are pretty good.)
[1]: https://www.youtube.com/watch?v=6iXx9lfe62w