I get the impression that the lack of releases on mac are generally down to non-technical reasons.
Building for ARM is probably not a big challenge if you’re already building for Apple’s x86 toolset.
Metal would be more of a challenge I imagine, but a bridge probably worth crossing all else being equal (or one that you don’t need to cross at all if you’re using something like unreal or unity).
The Mac isn’t a games platform as Apple hasn’t shown much interest in the mainstream gaming market, and I can’t imagine major publishers are eager to fork over a third of their revenue on the App Store for sales they’ll probably pick up elsewhere without more work and cost. Sure theres Epic and Steam on Mac, but they’re ghost towns, and publishers are likely waiting to see what way the EU Digital Markets Act shakes out globally anyway (as other governments are pressured to provide the same freedoms).
There was talk at one point of Apple working on a game console (a more powerful Apple TV) but who’s the market for that?
They’ll not be cost-competitive with Xbox or content-competitive with PlayStation and Nintendo.
At best they’d be likely to produce a similarly powered box with little content and a high price tag in a market already retailing hardware below cost price.
Building for ARM is probably not a big challenge if you’re already building for Apple’s x86 toolset.
Metal would be more of a challenge I imagine, but a bridge probably worth crossing all else being equal (or one that you don’t need to cross at all if you’re using something like unreal or unity).
The Mac isn’t a games platform as Apple hasn’t shown much interest in the mainstream gaming market, and I can’t imagine major publishers are eager to fork over a third of their revenue on the App Store for sales they’ll probably pick up elsewhere without more work and cost. Sure theres Epic and Steam on Mac, but they’re ghost towns, and publishers are likely waiting to see what way the EU Digital Markets Act shakes out globally anyway (as other governments are pressured to provide the same freedoms).
There was talk at one point of Apple working on a game console (a more powerful Apple TV) but who’s the market for that?
They’ll not be cost-competitive with Xbox or content-competitive with PlayStation and Nintendo.
At best they’d be likely to produce a similarly powered box with little content and a high price tag in a market already retailing hardware below cost price.