- good difficulty level. Needed to do a lot of doubling back to solve it.
- Rules we’re easy to figure out for the most part. It would help to add more visual cues about (dis)allowed paths. Ie, given the node occupancy right now, which paths are valid?
- it took me a minute to figure out that valid destination nodes highlighted when I started dragging an animal. Maybe make the invalid nodes red too.
- I assumed that animals couldn’t share nodes. I didn’t try that for a bit, which slowed me down a lot. Wasn’t clear how to chose the “bottom” animal on a node. I also assumed that even if the rabbits were allowed to share a node, a dog and a rabbit could NOT share a node because the dog would eat the rabbit.
- overall a nice example of complexity emerging from a simple rules, which is what you need for a puzzle.
- it’s annoying that you can’t see the node label for occupied nodes
- obvious stats to track include overall time to solve and moves to solve.
- good difficulty level. Needed to do a lot of doubling back to solve it.
- Rules we’re easy to figure out for the most part. It would help to add more visual cues about (dis)allowed paths. Ie, given the node occupancy right now, which paths are valid?
- it took me a minute to figure out that valid destination nodes highlighted when I started dragging an animal. Maybe make the invalid nodes red too.
- I assumed that animals couldn’t share nodes. I didn’t try that for a bit, which slowed me down a lot. Wasn’t clear how to chose the “bottom” animal on a node. I also assumed that even if the rabbits were allowed to share a node, a dog and a rabbit could NOT share a node because the dog would eat the rabbit.
- overall a nice example of complexity emerging from a simple rules, which is what you need for a puzzle.
- it’s annoying that you can’t see the node label for occupied nodes
- obvious stats to track include overall time to solve and moves to solve.