Were the later Caesar games better for that stuff? I remember playing Caesar II back in the day, and even as a kid feeling that it was a bit on the shallow side— like the main objective at city level was just to get as much tax revenue as possible, and that meant getting your housing to be more luxurious, and that meant exposing the housing to as many amenities as possible. But the exposure was basically just making sure there was enough of everything close by that the walkers spawned by each building would find their way to each residence before their previous visit had "worn off".