We overspent quite heavily on our on-prem stuff for a game I helped launch, for political reasons the next game ended up running on the cloud.
The price was roughly 10x before discounts. With our heavy discounts and a wide amount of slimming down/cost optimisation (easily 3 months of work) we got it to 2.3x
There will always be a need for sysadmins/cloudops/devops for that environment, so we didn't save any headcount either.
I can't imagine getting anywhere close to parity in costs, Functions-as-a-service ended up costing more than compute instances too so we went back to compute instances in places where we thought we'd get away from it.
We overspent quite heavily on our on-prem stuff for a game I helped launch, for political reasons the next game ended up running on the cloud.
The price was roughly 10x before discounts. With our heavy discounts and a wide amount of slimming down/cost optimisation (easily 3 months of work) we got it to 2.3x
There will always be a need for sysadmins/cloudops/devops for that environment, so we didn't save any headcount either.
I can't imagine getting anywhere close to parity in costs, Functions-as-a-service ended up costing more than compute instances too so we went back to compute instances in places where we thought we'd get away from it.
That said, it was a lot nicer to use!