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1.5x is pretty good.

We overspent quite heavily on our on-prem stuff for a game I helped launch, for political reasons the next game ended up running on the cloud.

The price was roughly 10x before discounts. With our heavy discounts and a wide amount of slimming down/cost optimisation (easily 3 months of work) we got it to 2.3x

There will always be a need for sysadmins/cloudops/devops for that environment, so we didn't save any headcount either.

I can't imagine getting anywhere close to parity in costs, Functions-as-a-service ended up costing more than compute instances too so we went back to compute instances in places where we thought we'd get away from it.

That said, it was a lot nicer to use!



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