Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future.
Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level).
Thrill of the Fight: awesome shadowboxing on steroids workout.
Walkabout minigolf: feels like actual minigolf, except the courses are more fun [1].
Space Pirate Trainer DX: I haven’t played it yet but seems like an enhanced laser tag [1].
What I would like to be solved:
- Excellent passthrough: I want to interior design my rooms with VR
- Excellent screens (i.e. 4000x4000 per eye), it opens up applications/games that are mediocre at the moment
- omnidirectional treadmills fully solved (super hard to do): I want to be able to strafe in place, jump, side jump, duck, crouch, make almost any movement in place IRL and for it to be translated to actual movement in VR. I sometimes muse about how to solve this but I wouldn’t know how.
[1] The biggest benefit that VR/AR has are two things: one, you can make virtual hardware, and in some cases that is about as good as real hardware (e.g. virtual screens). Two, you can make experiences that are as almost as good in real life (e.g. table tennis) but then you can enhance them since a developer has much more control to bend physics than any other engineer does in the real world. The coolest application I saw for that is this model train game, you could scale down and be inside of the train, you could construct train tracks on very small orbs, etc. If I’d be a fan of trains, I’d buy it.
Eleven is an incredible game. I never particularly liked table tennis, probably because I was not good at it. Being able to practice in VR made it a lot more fun for me. The dev is extremely responsive. I even 3D printed a paddle attachment for the Oculus controller which is supported in-game. I recommend it every time I can because it's as much fun as I've had with a video game.
I used Eleven to learn how to play table tennis during the pandemic and have also become fairly competitive with my friends and family that already played. I now have a real table in my home and my wife and I play regularly. Certainly got my money worth out of that used Oculus.
> Excellent passthrough: I want to interior design my rooms with VR
This is a tangent, but i wish this was a thing now, even without VR. The last few years of iphone and ipad have lidar, which has led to pretty solid 3d scanner apps. In five minutes, i have a whole 3d model of the interior of my house. I wish there were good consumer apps to use that and design in.
The lack of resistance and extremely fast feedback loop give me really bad RSI—which I'm not particularly prone to—if I play Wii Sports for more than a few minutes and try to do the motions as if they were real, rather than just waggling with my wrist. Is that not a problem with VR rigs and "real" sports activities? I've yet to use one.
I wouldn't know, I haven't played Wii sports much. The speed of your movements is tracked, so that's tougher to fake. In your case, if you'd be in The Netherlands, I'd recommend you to buy a Quest 2 at the store with the clear question if you can return it the next day if you do not like it. Create an account, if you have FB issues then make sure you use a Facebook account you don't care about, buy Eleven Table Tennis, play for an hour and then ask for money back for the game (can be done through the app) if you don't decide to buy a headset.
Table tennis is a great fit here because the physical game isn't reliant on feedback from the ball, either, since it weighs so little. Swinging a bat as hard as you can will easily tire or hurt you in VR, but table tennis transfers really well.
I have tried Bigscreen and will definitely use it in the future. The problem that I have with it currently is that the pixel density of the Quest 2 is too low. My friend that I watch movies with regularly has a plasma smart tv (or whatever you call them) and the detail is much more crystal clear.
Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future.
Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level).
Thrill of the Fight: awesome shadowboxing on steroids workout.
Walkabout minigolf: feels like actual minigolf, except the courses are more fun [1].
Space Pirate Trainer DX: I haven’t played it yet but seems like an enhanced laser tag [1].
What I would like to be solved:
- Excellent passthrough: I want to interior design my rooms with VR
- Excellent screens (i.e. 4000x4000 per eye), it opens up applications/games that are mediocre at the moment
- omnidirectional treadmills fully solved (super hard to do): I want to be able to strafe in place, jump, side jump, duck, crouch, make almost any movement in place IRL and for it to be translated to actual movement in VR. I sometimes muse about how to solve this but I wouldn’t know how.
[1] The biggest benefit that VR/AR has are two things: one, you can make virtual hardware, and in some cases that is about as good as real hardware (e.g. virtual screens). Two, you can make experiences that are as almost as good in real life (e.g. table tennis) but then you can enhance them since a developer has much more control to bend physics than any other engineer does in the real world. The coolest application I saw for that is this model train game, you could scale down and be inside of the train, you could construct train tracks on very small orbs, etc. If I’d be a fan of trains, I’d buy it.