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> In graphics mode, you had to select one of two horrible combinations of 3 colors, and could pick any color to be the fourth color.

Any colour? Wow! :-D :-D :-D

It's quite telling that with the recent popularity of pixel art games, none of them really restrict themselves in colour space like the games of old had to do. Having a limited amount of pixels to convey something is a fun challenge, having a limited amount of colours, or a limited palette, is just not fun. It's miserable, and having to do dithered graphics is fucking miserable.



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