I agree and that’s what the Lisp machines did brilliantly. In it’s current incarnation, and Turing yadda yadda aside, you wouldn’t be able to do what you can on the Lisp machine if you’re starting with C.
Its not far from being able to do that, though. UE already has very well integrated, introspective build tooling - whats missing is an editor, basically, that could handle the code-base of UE, and then .. wouldn't take much effort to integrate and complete the dynamic runtime/compiler-onboard loop.
Languages can vary on top of that.