> This is the first time in history that game consoles have lasted this long without being cracked to enable piracy.
> In this talk, we will discuss how we achieved this for the Xbox One.
While Xbox' technical security measures are very interesting, I dare to say that most effective measure was allowing to install homebrew apps by end users[0]. The only use for cracking Xbox One would be to enable piracy and exploit creators are almost universally against that.
Also, PS4 has been jailbroken up to firmware 5.07 (patched in March 2018), and it is known that exploits for newer firmwares exist but are not (yet?) publicly available.
I remember that. It seems like there were some restrictions that held back performance in OtherOS mode, though. It was too bad that they didn't keep it up.
Piracy is not always piracy, you are allowed to circumvent copy protection for use of items you already own, but under the DMCA and according to common sense. This is probably going to become more important as time goes on.
Along that, also Microsoft's commitment to dual-releasing xbox games for Windoes games too. That is an easier venue for cracking so crackers dont bother with xbox.
> In this talk, we will discuss how we achieved this for the Xbox One.
While Xbox' technical security measures are very interesting, I dare to say that most effective measure was allowing to install homebrew apps by end users[0]. The only use for cracking Xbox One would be to enable piracy and exploit creators are almost universally against that.
Also, PS4 has been jailbroken up to firmware 5.07 (patched in March 2018), and it is known that exploits for newer firmwares exist but are not (yet?) publicly available.