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Re: Jonathan Blow, I don't think it's a stretch to say different/better tools can have a profound effect on the industry and resulting games as a whole. As someone in games, quite a lot of software has had far-reaching impact that influenced games on a noteworthy level. Speedtree, Zbrush, and the substance package have basically defined modern AAA art assets. And while the major public engines have had a profound impact, even things like Source mods, RPG Maker, and Game Maker have had a profound impact in terms of enabling development of breakout indie hits or introducing people to game development as a whole who are now in the industry.

So I don't think it's a stretch to say a performant alternative to C++ with a game engine out of the box could have an impact which has broader reach than speedier development of his next game.



One of the most played games of all time, Counterstrike, started off as a mod.




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