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This was exactly my immediate reaction, but mostly because I never really found Monopoly to be all that fun in the first place. Instead, my friend and I pooled together our monopoly dollars and made a monopoly casino.

There's not really a good digital equilvalent to this, but that's the tricky thing about monopoly: the things that set it apart from other games are the hardest to transfer to a digital analogue.

This reminds me of the ongoing quest to make a popular online version of Cosmic Encounter. I grew up playing the paper version with every expansion. There were so many aliens to be (and we frequently played with two/person) that the dynamic was different every game. But to add a new power to the digital version can require a whole new set of rules, and so they always fall startlingly short. [as a brief example, the Filch power, when coupled with it's power card, allowed you to cheat by secretly taking cards from the discard pile and whatnot until you were caught - this is nearly impossible to accurately mimic digitally]



Interesting that you'd turn monopoly into a casino because I turn monopoly into poker.

When I'm only doing average or not so well as I want to let on I make sure I have my 1000s on the top of a large stack. When I'm clearly leading I spread all my money into individual stacks so that people can clearly see that I'm far in the lead. The same goes for properties. Especially when I have stuff built on them. Anything with the most value is up in people's faces unless I'm slightly behind the curve where I obfuscate what I have to not seem a threat. (Games of monopoly often turn into horse trading in the late stages.)

Translating that online would be hard. Fun but hard.




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