I have a quick question that I can't justify creating a new thread about. Since you brought up Lisp implementations though...
I was about to choose to write my programs with SBCL, but it looks like the Win32 port isn't yet complete. Since I'm aiming towards using Lisp in games, speed is an issue, and so is running on Windows. Would you or anyone reccomend a dialect of Lisp which is fast and runs under Windows? Even just 1/4th the speed of C would be excellent.
Ask on the #lisp IRC channel on freenode about whether the SBCL win32 port is complete enough for your purposes. It's coming along. Remember to ask your question and then leave the chat idling, so that if your question isn't answered right away, people who have left it idling and then come back to it can see your question and then answer it.
I believe CLISP runs on Windows. I have no idea whether this is at all practical, since I don't use Windows, but maybe you could use a Unix emulator like Cygwin and run SBCL (and your game) in that, invisibly to the user?
Naturally, as a reader of YC news, I have also looked into LISP again lately. While I haven't really tried it yet, I found a LISP plugin for eclipse that is running SBCL on Windows. They claim to be inspired by SLIME. Not sure if it would be possible to get their SBCL to run on Windows standaline, but i was planning to use that plugin (sorry no link, but should be easy to Google).
I have a quick question that I can't justify creating a new thread about. Since you brought up Lisp implementations though...
I was about to choose to write my programs with SBCL, but it looks like the Win32 port isn't yet complete. Since I'm aiming towards using Lisp in games, speed is an issue, and so is running on Windows. Would you or anyone reccomend a dialect of Lisp which is fast and runs under Windows? Even just 1/4th the speed of C would be excellent.