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> maybe we establish an abstracted platform that they target and then each respective platform can support that?

WebAssembly is this, basically.



I eagerly await the day when all my games are electron apps that break because they can't load an old version of libnode.


WebAssembly and Electron are different things. If games were delivered over the web in WebAssembly, not being able to load an old version should not be a problem - the web is largeyl forwards-compatible, and browser vendors take care to Not Break The Web.


The best thing about wasm is that it's not JavaScript. ~


Ok kiddies, gather 'round and let grandpa tell you a story of literally every other VM that was pushed as the final solution to all our cross platform woes.

Here's a spoiler: we still write native applications.




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