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Wait for Alpha StarCraft for some real panic. So far RL based method has limited success outside of simple games(Not to say Go is simple, but rather the presentation and control parts of the format).


I'd like to see a StarCraft player AI that wins using a mere 1/10th of the effective actions per minute (EPM) of world class players. To me it seems beating another player while using fewer actions indicates superior skill, understanding and/or intellect.


Not sure I agree with this fully. Certainly many actions used in a typical SC game are redundant, but there are reasons for it. Lag for one. If there's a possibility of lag or dropped packets, spamming a command will help nullify this problem.

The other is the entire reason for high APM, the stop/start problem. Pro players keep high APM so that when they actually need high EPM their muscle memory is already at full tilt. If you slow down your APM during lulls in the action it becomes harder to suddenly increase it when a fight happens.

Certainly that's an entirely human condition that a machine wouldn't need to worry about. But I'm not sure it means lack of skill.




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