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Shouldn't it be fairly similar to the Metal version, which is basically Apple's Vulkan/Dx12? (IIRC Metal is more between OGL and Vulkan, it does more hand-holding and implicit than Vulkan, but way less than OGL)


Yeah, more or less, but a project this size (small) would really bear those differences out, I think.

In particular, resource binding is very different between Metal and Vulkan. Metal's resource binding is more simple/traditional. Vulkans is... sensible, but substantially more complex.

Caveat: haven't used either professionally, read the code in the repo, or had my morning coffee. I've also never touched Dx12, but I've heard it basically works the same as Vulkan here.




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