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> Utilitarianism

Trolley problem.



I laughed out loud at this one. And at Romanticism.


Romanticism seemed to lock up for me after about a dozen quotes. Still, a great stub project overall.


Reminded me of the trolley problem too, but the fact that the game says "You win" when you take the path with 5 "apples" confused me. Seems like much less of a dilemma than the trolley problem.


It's a mirror of the trolley problem, because your goal is to maximize points driven over instead of to minimize them (because you're a snake eating apples). But it shares the basic structure (you can do nothing and get the more wrong solution, or make an active choice and get the less wrong solution). Also, the game field is structured to make it immediately visible it's a reference to the trolley problem.

> Seems like much less of a dilemma than the trolley problem.

From utilitarian point of view, it's exactly the same dilemma.


Hence the Utilitarian label. The five-apple path is strictly better than the other.




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