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The text in the Unity Editor is much too small on a high-DPI display like a MacBook Pro Retina or a high-DPI ThinkPad.

In Windows, the only way to run the Editor with any kind of readability is to let the Windows compatibility scaling kick in (as it does by default). So the text is bigger but really fuzzy. If you turn off compatibility scaling the text is much too small to read.

On OSX it's not quite as bad, but the text is still a lot smaller than other OSX apps on this display.

Adding to the trouble is the very poor contrast in both the "personal" (lighter gray) theme and the "pro" (dark) theme. The pro theme is just awful - so little contrast between the text and the background that I can barely read it. The personal theme is better, but still seriously lacking in contrast.

Every other development app I use offers a theme with reasonable contrast and has been updated to work properly on high-DPI displays - except for Unity and Unreal Engine.



Unity Editor is awful. Why would you ever use that over VS or an actual text editor?


I wonder if we're talking about the same thing? The Unity Editor I'm referring to is Unity's graphical environment where you edit your scenes and stuff.

Of course I use Visual Studio to edit my C# code. And I'm fortunate to be doing more "systems plumbing" than 3D graphics, so I get to spend more time in VS2015 than in the Unity Editor. But there's still no avoiding the latter.


Because Stratoscope is working on a Unity project?


Have you tried 5.4 which is retina ready? I have no problem with the text being so small; there is so much you need to fit on the screen.




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