It's hard to sandbox python or lua and block I/O and all system calls. 1 mistake and player computers are compromised.
Even with JS in browser you can't just eval(), you need sandboxing like https://code.google.com/p/google-caja/ or https://github.com/jterrace/js.js/ (200 times slower than js).
All I see in docs is a simple GET/POST request. Realtime multiplayer game would be very slow using it.
Various Haxe networking libraries: https://github.com/MattTuttle/hxnet https://github.com/andyli/hxudp