its more like only the best people will be able to interview and get jobs elsewhere for better wording conditions, and low performers will cling to their jobs and accept RTO happily where they can compensate lack of impact for facetime
Eh, this means that most people work for a company they are either indifferent to or for a company that they actively despise. My preference is actually 3 when I do meaningful work, 4 occasionally.
Fully remote setups only work if they are truly fully remote, and if the seniors have the decency to research how to better handle the thing.
Onboarding can be done remote, but the best is to schedule extensive meetings / pair programming, or even just a virtual room where the newbie can work independently but ask the senior "as in the office". Or even very clear directions on when to reach out if nothing else is possible.
What happens instead that the newbie is expected to handle all the responsibility of reaching out, and when that inevitably fails the conclusion that's reached is that wfh is not for onboarding.
> if the seniors have the decency to research how to better handle the thing.
Seniors typically are already overloaded with keeping the product running and backfilling for the departed colleagues (who are being replaced by the new employees). So using words like "decency" is sure to piss them off even more.
Why stop at management? I mean, by definition, any corporate problem is a shareholder problem since shareholders elect board, which appoints the CEO, who hires the management team who hires rest of the org...
I can work from home, usually. I did so effectively before covid and I had tons of fun and productivity. My former company, though, was horrible in their handling or WFH, a terrible combination of strict daily meetings but with zero follow-up/help and negative socialization (as in the interactions were all strictly work related and tended on the negative side, with one employer constantly talking badly about somebody else).
Apparently I thrive in socialization, and that difference between good interactions in my first remote job and negative in the second made it night and day on my productivity. I had to change job because it was severely affecting my health. Just to say that sometimes the cause is not strictly "not being able to handle wfh".
Salt kills most plants. Bringing it inland would basically stop agriculture for hundreds of meters surrounding the canal. If it goes into the aquifer it's even worse.
Also, inland is usually higher than sea level (where it's lower you get lakes / ponds / swamps, unless it's actively managed), so you would be creating ditches a hundred meters deep if not more.
I'm also not sure that local water would increase rainfall, any amount of wind would sweep moisture off immediately. The most it can do is to increase the humidity of the surrounding area when windless.
"1. Learn some games relevant skills after hours to show that you are prepared and not expecting us to train you from scratch (unity or unreal are most common). [..] This will show the initiative you took on your own and what skills you’ve developed."
Are you evaluating also how much time it took to complete the after hour project? What if I complete a clone game in 2 years? This might be excluding anybody that cannot work after hours, for a reason or another.
> This might be excluding anybody that cannot work after hours, for a reason or another.
Maybe I'm reading into this but I see this type of response a lot on HN.
> A: You need experience. Get some after hours
> B: I don't have any time after hours. It's not fair
Like gees! What do you expect?
B: I wanna be guitar player in a rock band
A: Well, if you don't play guitar, take lessons after hours
B: I don't have any time after hours
A: So what do you expect me to do about it? I'm not about to add someone who's never played guitar and can't demonstrate the skills as a guitarist in my band. It's not my problem that you can't play, don't have the time to learn, and yet want to be in my band.
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Same for any company: So what do you expect me to do about it? I'm not about to add someone who's never programmed games and can't demonstrate the skills as a game programmer in my team. It's not my problem that you can't code games, don't have the time to learn, and yet want to be in my gamedev company.
Totally agree. I really don't understand what people think the solution should be. If person A has 10,000 hours (because they've been doing something for years) and person B has 1,000 hours (because they had other commitments) you ofc (save other reasons) have to hire person A. It sucks but I genuinely don't know what else to say.
I work in quantitative trading and the number of people that think they can just throw a script together and make money is... well, if I had a dollar for each...
This person is speaking from the employer's perspective, I struggle to see how becoming a parent would change the equation for their side.
They want to hire people who already have some degree of relevant experience. That is a reasonable requirement. If that excludes some parents who don't have time, so be it. Being a parent is one of many lifestyle choices that can limit one's ability to arrive at an interview with sufficient background knowledge. It does not warrant special treatment & exception just because it's parenting.
It's not possible to have it all in life. The choice of having kids (and being a good and responsible parent to them) obviously closes some other doors.
I have hired a bunch of people in game-dev, personally it doesn't matter how long it took. If you show me a demo game/project you've built then we can talk about it, problems you faced, decisions you made about the architecture, your pipeline, where you cut corners, etc.
I don't care how long it took (specially if it's a hobby after work kind of thing) as long as I can see you have a solid understanding and experience of what the work really is.
Not having time after hours it's a hard problem to solve. Gamedev problems are quite different to other software industries so previous experience might not immediately translate, this is specially true for gameplay programmers or things like tools and engine where you need to have experience with working with artists/designers and within the constraints typical of games (memory, performance, platforms, etc). But other fields like, backend, devops, data analysis I've seen often hire from outside the industry
What if this service stops to exist after 2 years? Then any place you advertised/published this subdomain will need to be updated. With your own domain you won't have that issue, ever. Why would you give that up?
So, the terms were at least approved by some, and are now being revised because somebody pointed the problems out in a public forum.