Since most of the people here who seem wary about how their donation is getting spent, I have a feeling that "mostly on devs" probably won't cut it for them, though I assume it's true. Have you considered doing any sort of year end cost reporting where you show percentages of what money went where? If it's going where you say it is I think making that information transparent would be a free win. (I know there would be some level of effort constructing the report but I also have to assume you already have reports like this internally)
Ryan Sipes, if you can read this, everybody online remembers the 2020 Servo team lay-offs, and the juxtaposition of the C level compensation.
If you are serious about winning back donors and trust:
- Allow for a transparent breakdown of expenses on things like external consultancy and also C level compensation
- Allow financial ring-fencing of donations. Such that my donation can only finance Firefox devs or Thunderbird devs.
(Not teams, not products, not managers/VPs/Directors just developers. Everyone else's compensation should come from corporate donations or other means)
I love Firefox and Thunderbird, use both everyday, was also a yearly donor up to 2020 (now I just donate to Archive.org and KDE).
You have great products that people love but if you are serious about gaining back trust you need to show judicious spending on the top side of the org. Justifying it with we need to spend money to get fundraisers doesn't pass the community test.
You cannot simultaneously increase the percentage of donations going to directly paying "just developers" while decreasing the percentage going to admin costs. Who will be responsible for implementing this ring-fencing of donations, if not precisely the non-developers you'd like them to spend less on?
I mean, their damn phone keyboards are so bad I'm 100% confident that Tim only does voice to text on his phone. There's no way that the CEO of a company could use a keyboard that horrible and not want to fix it.
It’s SO bad. It makes me not want to use my phone anymore and physically go get my laptop if I’m chatting/messaging someone.
It’s probably the worst typing experience I’ve had since resistive-touch screens on PDAs. At least with them you could still type what you intended to though, just slowly.
I've heard this advice before and I've tried it, and I really didn't notice a difference. I also, unfortunately, use swipe to type a lot. If I'm typing one handed I'm pretty much always using swipe. Sure it barely works, but that's the same as if I was typing normally so feels like a wash.
Keyboard works fine. Always has. iPhone just has so many users that there's going to be a plethora of passionate unpleasable nerds for every single facet of it. Even in your ideal virtual keyboard version, there was an army of people complaining that it wasn't a hardware keyboard.
I’ve never really disliked the keyboard. I’m not entirely sure what they’re talking about. That being said I’ve never used swipe to text so maybe that factors in, or never having had a smartphone other than an iPhone.
If you had ever used Swype on Android (it was only briefly on iOS, and wasn't as good as the Android version yet), you would understand how good keyboards could be 10-12 years ago. Perfect precise cursor placement. Cut, copy, paste, and select shortcuts. It was not perfect, but it was rapidly getting there.
Microsoft bought and killed it without, apparently, learning from it. Maybe there was a good reason why, but I've never seen one.
Nice strawman, and unnecessary attack. I'm using iPhones since the 3GS, and from time to time type on an Android and the keyboard on iOS _sucks_. As someone else wrote, I am loathing to chat with someone on the phone and rather switch to my laptop.
I'm on 26.4 on a brand new 17 Pro Max, recently upgraded from a 13 Pro Max, and I have noticed absolutely no difference in the keyboard. It's still awful.
was only dumb for a month or few, now that it's max blacked out as best it can be I can redirect my focus... and be annoyed by the STUPID hiding bottom menus like in Photos.
Literally ZERO times did I complain I was missing seven pixels of "real estate", thanks Apple, love the extra tap to see what I need
I could be misremembering but I believe the guitar center waiting period isn't _just_ to make sure it's not stolen (I kind of doubt they're actually doing anything like an investigation) but also because legally their used equipment side of business has to operate like a pawn shop, in that they aren't allowed to sell something they've "bought" until after the window for the pawner to buy it back expires.
I'd like to know what planet you live on where a single time over the last 50 years a company has done one solitary thing that was good for the consumer without having the gun of regulation against their head.
If you read the first line as “make a handsome profit”, I get it, but if you read it slightly more charitably to mean “this service [permanent backup] costs real money to operate, so you need a way to fund that somehow”, it seems perfectly reasonable to me.
Servers, storage, power, networking, and cooling aren’t free; therefore neither is reliable indefinite storage of family memories in digital form.
It is a way to make money. Provide service in exchange for money. I'm not sure what's wrong with that.
If he could figure out how to do it without ever spending money, that would be amazing and I would fully support it. As it stands, I saw what he was asking, did some math to sort out how he could manage it full time, and made a recommendation.
People are tired of SaaS, I get it, so I suppose you could ship an app to do something similar; wire it to talk to every possible imaging/recording device and then automate the 'download all pictures from this device'. But it still takes time. And potentially money.
It's not just finding bugs, QA people are the people who actually USE the product, every part of it, every single day. They find pain points and things to improve and things that don't make sense constantly. But yes they're also really good at finding bugs.
This is something I've put a lot of thought into the past couple of years, and a few little soundbites I've come up with during my imaginary shower interviews are:
1. If you don't have Quality Assurance, then you have Quality Uncertainty.
2. QA is a full time job. If you offload the responsibility of QA to the engineers, then you're giving them 2 full time jobs. So unless they're working 16 hours days (even if they are tbh), you aren't assuring quality, you're compromising it.
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