> In the early eighties you would have found the Space Invaders cabinet in an arcade right next to the pinball machines. So a "tilt" switch, like you would find in a pinball machine, would not have seemed as strange as it does today. If you shake, slap, or otherwise physically abuse an SI cabinet you will get a TILT message and your game will end.
Interesting! With pinball machines, that was to prevent cheating, since you could change the course of the ball by smacking the cabinet. (Some players consider doing this without triggering the tilt sensor a legitimate part of the game.) Hilariously, Video Pinball on the Atari 2600 supported it specifically: holding the button while you move the joystick nudges the ball around, but if you do it too much you get a TILT message and can't score any more points until you lose the ball.
It seems like a weird sort of reflex action to put a tilt sensor in a video game, though. Maybe they were just worried about frustrated players damaging the equipment?
Space Cadet on the old versions of Windows supported bumping, too. You could avoid tilt by alternating which side you bumped. Two in a row from the same side would tilt, but alternating sides never did (for me).
I'm firmly in the no-tilt camp, and it's very frustrating that all the pinball games out on Switch right now have no option to disable the tilt controls.
Sure, but if somebody made > terminate URIs properly in one of the forks, it might osmose into HN. One can dream. You can tell that they're still using the same broken code that is in the old ARC distribution.
HN actually has many improvements from the last Arc distribution, speaking as a person who runs my own fork of Anarki and used to run my own fork of the Arc distribution.
Unfortunately, they can't distribute their improvements, due to not having the time or YCombinator not wanting to give up some of their "special sauce" for dealing with spammers and vote rigging, etc.
And for what it's worth (which is likely very little) as a contributor to Anarki, support for > is on my list of things to add to sometime in the (mumble) future. Not that it will do HN much good.
A guy in the office always remembers it as remembering that wedding saying - something old, something new, something borrowed, something blue. Whenever he did a symlink he would always say out loud something old, something new, ... That has stuck with me as well for all these years so I've never needed to figure out which was which, I always just knew it.
Has anyone ever seen calculations of whether leveling out the roads would save significantly in energy? We are slowly getting regenerative technology into cars so we can at least recapture some energy on the way down, but avoiding the use of energy for going up would seem like an even better win. The bonus is the level roads would also benefit older vehicles not equipped to recapture energy.
Most modern roads are far more level than ones made in the past. Though that is because we can easily expend huge amounts of energy in heavy equipment to move said rock and dirt. In general more level roads have a much higher safety factor. Hills and curves tend to increase the accident rate because they require the driver to slow down and re-accelerate more often.
> In the early eighties you would have found the Space Invaders cabinet in an arcade right next to the pinball machines. So a "tilt" switch, like you would find in a pinball machine, would not have seemed as strange as it does today. If you shake, slap, or otherwise physically abuse an SI cabinet you will get a TILT message and your game will end.