Also a dev on loki-network, we have $4.1+ million USD so far invested in relays (and potentially exits). It's layer 3 (so think more like i2p) but newer crypto and much better latency.
Pretty neat project. I love seeing the base integration with the Android OS. And I think it's a wise move to have some sort of app on iOS. I'm an iOS user myself, however I can't run your app since I'm still on iOS6. I hope Apple allows this type of integration in the future (but I'm sure the carriers will take some type to get used to the idea of making money off Data instead of voice.) Good luck!
In my opinion Apple will never let a third party develop something like Zip Phone (for android) that has the ability to automatically route phone calls away from the cellular network. Not just because of their carrier relationships, but also because it goes against their philosophy of tightly controlling all aspects of the user experience.
Sending your random seed over the wire doesn't sound like the right direction. For those listening, it always makes sure they have your seed. Did the NSA get them too?
And as an app.net 3rd party dev, I wouldn't mind paying in BTC however I'm already paid up for the next year. I'm not going to prepare several years in advance either.
So giving a 30 day window for ~$10k when they're not really actively marketing for new users just is asking for failure.
That doesn’t mean you can say nothing about it or that any opinion about it is equally valid. Your blanket dismissal of this criticism makes little sense.
I’m also not sure what your point regarding intent is. If something has a certain unintended effect the authors’ statement that they never intended that effect may be interesting (especially when looking at the creation process and when looking into why certain things turn out the way they do) but it’s not exactly a valid defence. The effect is very real, intended or not.
Is the stated effect a reasonable interpretation and is it likely to be at least no completely rare? That’s the question you should ask and discuss. I don’t think intent is even a tiny bit relevant here.
However, this whole topic is still a vast wasteland. All the discussion always seems to focus on violence and whether or not video games cause it (for which there is very little evidence and if there is an effect it is likely to be quite small) – but completely ignore the importance of talking about art and entertainment and the messages it has. This isn’t about censorship, this is about serious criticism.
I’m too tired for a nuanced discussion on this today, so I will allow myself to be a bit harsh: When I look at popular games I see the most brutal violence being celebrated everywhere. And it sickens me. I want more better games with less violence for this awesome medium. And I want game creators to ask themselves why they feel the need for violence to always be so, so central.
Maybe many many years from now we can appreciate it aesthetically, like we do some propagandic speeches, but right now it's very clear that COD drives a very certain message to the people who play it - but now I'm just repeating the article.
"It's very clear that every movie you watch is driving a certain message. Also every book. None of that is art. You are so simple minded that these medias can tell you what to think just by existing and without you being able to make up your own mind. Let's ban entertainment that doesn't fall in line with our ideological tow."
>>"Not co-incidentally, G.I. Joe returned when America needed him most. It was re-launched in September 2001, with the battle against terrorists replacing its ‘80s communist foes.
Street guy with a marketing eye here. I wouldn't read too far into that, loads of others 80s material was getting re-licensed around that time due to us 20 somethings growing monies.
This is evident in everything from comics to music. For instance here is a nice tune for you 80s babies, ActRazer - Kill Switch: http://youtu.be/_jhHRth-4qg
First of all, children are not actively engaged with media. They can appreciate art, but for the most part they are not having a conversation with what they consume, so, yes, we should be aware of what they consume, because, again, they do not consume like we do.
Second, I don't think we should ban Call of Duty. I think we should shame the executives responsible out of the industry and set the developers right or not work with them. However my opinion would be different if the games were less vulgar/parents had better control over them.
If children were playing CoD I'd blame the parents, and not the developer, who is clearly not engaging in a brainwashing conspiracy to get kids to think things.
> they do not consume like we do
They are smarter than you think. Some play dumb because people except them to be dumb, but try talking to a kid who isn't oppressed by people who think they can't engage with media actively.
>I think we should shame the executives responsible out of the industry and set the developers right or not work with them.
In other words, you want to encourage censorship for things you don't like.
> try talking to a kid who isn't oppressed by people who think they can't engage with media actively.
That's right! People who are worried about some of the crap kids get exposed to are actually actively causing whatever they're worried about. This makes so much sense.
Yeah, I blame people who support nanny states for children who are afraid of thinking. These people think children are some fragile things which are incapable of thinking.
I've met kids who were raised as people instead of as sub-human property. They are not damaged. They can make solid choices. They know what's real and what's not, and fiction doesn't hurt them no more than it does any adult. Children are hungry for knowledge, and when gained it is exactly what makes people more resilient against what you fear.
On topic, CoD is not made for children. It's made for adults. But if a child was exposed to it and they understood it was all pretend do you think they would be in any way damaged? If they understood that in reality it's not okay to shoot people that playing a game would make them want to shoot people in the real world? Would they think it was okay to shoot Russians? That the US needs a larger army?
I grew up in a highly religious family and was censored from basically every media in fear of the "crap" turning me toward satan. Which was everything, and it makes me roll my eyes now what they thought would turn me away from their god. This is why I hold so much disdain for people who are so worried about kids being exposed to crap. Let the kids decide if it's crap or not. Talk with them about why they like it or not. If something concerns you about what they are interested in, talk with them to make sure they understand what is and isn't real, what is acceptable in the real world and what isn't. If they know what's real and what isn't why should they fear? Why should they be damaged in any way?
>Second, I don't think we should ban Call of Duty. I think we should shame the executives responsible out of the industry and set the developers right or not work with them. However my opinion would be different if the games were less vulgar/parents had better control over them.
Why? The game is rated M, the game shops doesn't let children buy M-rated games. Educate the parents instead. Leave my games be, please.
Why are kids consuming CoD? The game is rated M, maybe parents should stop impressionable minors from playing the game, I think someone 17+ should be significantly less impressionable.
100% agreed. Good question. Though parents haven't really been able to control what children consume (and having been a child, I wouldn't have let my parents keep me away from something I wanted).
The kids aren't playing CoD for the story. The single-player campaign is, at best, seen as a light warmup for multiplayer. That is where the kids are spending their time.
A good overview of the project is here: https://github.com/loki-project/loki-network/blob/master/doc...
other docs here: https://github.com/loki-project/loki-network/blob/master/doc...
Join our test-net now: https://discord.gg/eB8k6xQ or #llarp on freenode