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Wow, that makes me so happy to hear. I'm no 3D modeler myself so it is very much built from a beginner/2d perspective.


Thanks! A bit fiddly sometimes but very rewarding


Hallo! Johan the dev here, thanks for all the positive responses. Happy to answer any questions about picoCAD if there are any.

You can also check out https://picoCAD.net for more info :)


Love picocad.

Now that picotron is ramping up which basically offers a superset in terms of features compared to pico8: will there be an expanded picotron version of picocad?


It has definitely crossed my mind. Main reason I haven't looked into it is Picotron's (so far) lack of ability to export native binaries.


Hey, been meaning to try picoCAD for a while now this might push me over the edge :)

For my curiosity: How are you distributing this? Is it the Web version of the pico8 game or did you rewrite it in love or something? Or does pico8 allows to embed their VM when distributing on Steam?


pico8 has the ability to export anything you make into native binaries. Simple as that :)


Does it have steam deck support? Can you export to .stl?


I've seen the linux version (available on itch.io) run on the steam deck but haven't tried my self. Lots of keyboard and mouse required to have a good time. :)

It does export to obj/mtl which is usually importable into most other softwares


This looks so cool!

Is there a workflow you would recommend for creating animations once the model has been created in picoCAD?


Unfortunately I know next to nothing about animating so I am not much help here. That said I didn't know anything about 3d modelling when I made picoCAD so maybe there will be another tool in the future :D


Jesus fucking christ, you're good at this.


It’s a combination of things I guess. The 3D renderer is one bit that it complicated in itself, but most of the code is actually UI.


Thanks! That’s actually where this project started. The synth part was added to get some meaning to it :)


That is hilarious.


Thanks for the feedback, appreciate it.

I can totally understand where you’re coming from, but the program is not designed to be efficient. I think of it more as a toy, or and interactive machine that you can figure out how it works. The fact that you can make loops and beats with it is almost a bonus.


Some of the feedback I’ve received for picoCAD is that for people who aren’t accustomed to modelling find it really easy to get started. The constraints and the restrictions makes it a bit easier to focus on the fundamentals


There’s a built in exporter for OBJ/MTL, and the base format should be fairly easy to convert in to anything if you’re up for it. :D


A spinning gif is the main export function in picoCAD. Check the #picoCAD hashtag for some amazing models built by the community.

Animation is not built in, but you can exploit the fact that some function still work while exporting those spinning gifs to get some change. Ie undo movement, apply new textures, etc


Heh, thanks! I’ve been making games for 30 years and had a lot of practice. I’m a massive fan of fully integrated dev environments and started with AMOS on the Amiga, used flash A LOT, and now pico8. Having all tools in the same place fit me personally very well and I’ve learned to tackle the trade offs efficiently. I guess all the time spent is paying off.


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