I know that it is a heavyweight solution, but it could be useful for some situations with old driver/devices/applications. I have some old hardware that is compatible only with pre-WinNT OS, and I could do something similar to provide a simple solution for the end user.
Sorry, I wasn't clear. By old hardware, I meant peripherals connected to the computer via serial or USB. We are at a level of performance where running an entire VM as a driver is kind of feasible, if wasteful.
It's not that wasteful if you don't need this stuff most of the time. I have an old HP laser printer from 2008 or so. Nearly 20 years old at this point. Works fine but HP does not provide new drivers and the current x86 ones for my mac will stop working when Apple stops supporting x86 emulation. HP could fix this but they probably don't want to. There likely is a decent Linux driver for this thing. A solution like in the article, or qemu or docker with some way to access this thing over USB could probably get the job done.
I rarely print anything in any case; which is why replacing this thing is not a really a priority for me. I print something maybe once or twice per year at best at this point. It works and does the job. I can get replacement toner cartridges on Amazon. There are decent non branded ones that are really affordable. I've only ever bought two, I think. I just don't print a lot. If somebody provides something that works indefinitely, I might still be using this thing in another 20 years.
All (most?) Steam games have a very simple DRM that is extremely easy to bypass, and you can find examples on github.
However, a lot of games add their own DRM and/or protection scheme that complicates things.
EDIT: technically there are two distinct component: the actual DRM, called steamstub, and the steamwork library, that does not work without steam but it is not considered drm. Both can be easily bypassed/emulated.
I see, but there is Steam DRM there. So, I guess as the other commenter was alluding to, if Steam goes belly up so does your collection, regardless of the dev studio's intention (Or atleast, locked behind a DRM bypass).
I understood this in terms of Live Service games, but did not consider Steam's ability to shut down their own platform and kill my locally installed single player games with it (Again, I'm seeing its possible and seems easy to bypass usually, but the principle of the matter)
I tried to search if it's possible for a dev studio to release a game on Steam that works without it, by which I mean that if I uninstall Steam, the games keep working; I wasn't able to confirm, but it seems to be theoretically possible...
None of the games I have in my library work like that, but online some people suggest that some games work even without Steam, once installed.
Definitely not all games, and for games that do have it cracking it is in most cases as simple as swapping out a Steam .dll (so very easy). It's primarily there as appeasement for devs who would be reluctant to engage with a platform with no copy protection, or in otherwords is mostly theater.
I haven't tried with too many games since the usecase only comes up rarely, but I know that Downwell and UFO 50 work this way off the top of my head. They come with a Steam dll that will try to launch Steam for the sake of getting achievements and such, but if you delete them or just don't have Steam they launch all the same.
Imagine if we teach from primary school student to clean their own classroom and bathroom so that everyone must do at least once every x days/week, it think it would help reconsider how we view this jobs. This is just an example, but I think there are plenty of ways for a government to incentivize desirable behavior (even social).
How easy is detecting a transmitting starlink terminal? I assume is pretty easy but i don't know if the phased array antenna and beamforming make detecting from ground harder. Could i detect it with a SDR while driving around, wardriving-style?
While looking at the examples of editing the bear image, I noticed that the model seemed to change more things than were strictly asked.
As an example, when asked to change the background, it also completely changed the bear (it has the same shirt but the fur and face are clearly different), and also: when it turned the bear in a balloon, it changed the background (removing the pavement) and lost the left seed in the watermelon.
It is something that can be fixed with better prompting, or is it a limitation of the model/architecture?
> It is something that can be fixed with better prompting, or is it a limitation of the model/architecture?
Both. You can get better results through better prompting but the root cause of this is a limitation of the architecture and training methods (which are coupled).
I also did use tinc in the past, and while it was very robust it was not as reliable/fast on roaming as wireguard, BUT to be fair it may have been user error.
tinc can also automatically select routes through the mesh, and it supports layer 2 (tap) VPN too. Wireguard is a long way from this feature set unfortunately.
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