Nowadays I think grinding is just a big part of the project. Like the ancient Chinese wisdom that says half of the road is the first 90% and the other half is the last 10%. I guess by saying grinding you also meant 1) how the engineers were treated, and 2) how quickly they were burnt out, which I agree, but I really like the pinball analogy, and I believe most people feel that way, is because they never got the chance to really play pinball -- they just play games they don't enjoy, so when they read the books they say "Oh those guys' lives really suck".
Thanks for sharing this, and especially the "So What" from the professor. I guess a lot of the engineers (described in the book) did feel "So What" at the end of a big project, especially one as grinding as the Eagle, but they probably found some answers when working on it -- and that's why I, as a wanna-be engineer, really enjoyed the analogy of "pinball" -- that's probably the best analogy I could find for engineers.
Looking at the things he needs to juggle at the same time, is it really reasonable? Any standard we are referring here? Sure such cases are rare but that's why we have redundancies for critical positions.
Can say the same for control characters in terminals. I even think maybe it's just easier to ditch them all and use QT to build a "terminal" with clickable urls, something similar to what TempleOS does.
I don't really think it (late Capitalism) is reversible in anyway. It is better to just let it completes its path, turn a new page and maybe we can start from scratch. A lot of people (you and me) are going to suffer and die. But human nature says that real changes only happen when the old bastion is dead.
Ancient Chinese wisdom: "People praise doctors who delay the progression of incurable diseases but not those who prevent them".
Although I'd be happy to see this insanity die, I don't understand how anyone thinks this is going to "complete its path." Honest question. Can someone describe what that end consists of?
It is just like anything in the world, that has a path to complete. I'm just saying that no one can stop it from completing its path. I don't know what the end consists of, or what exactly the path consists of, but nothing too good for ordinary people, I guess, as an armchair historian observing current affairs.
Same reason I always wonder whether I should go for an electrician/mechanic/avion mechanic education if I'm laid off (and cannot find a job).
I'm really not a handyman -- quite the opposite -- it took me and my father 30 minutes to change the car battery last time -- and most of the time was spent on pushing a component dropped to the bottom out of the car. I used to think that more practices bring some sort of linear growth of the skill in the beginning, but now I tend to believe that for certain people (who are not suitable for the trade), the beginning is totally random -- I could practice 100 times and fail 100 tiles randomly, without really learning anything -- because there are an unlimited number of ways to do one thing, theoretically.
Software suits me way more. Soldering is also OK albeit more confusing. Unfortunately there is no trade that primarily deals with microcontrollers, except in military/defense.
For young people out there, it is better to build a desktop gig instead of a laptop. You can't change much in a laptop, unless it is some legacy laptops, but definitely not a Mac. Parents should help their kids to build a 16GB Linux gig. It's going to be more expensive than $599 nowadays due to the price of everything, but still, it is very expansible, and the kid can earn $$ and decide which parts he wants to upgrade.
BTW a laptop is definitely the only choice if the kid wants mobility, though.
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