Almost think we're at the point on HN where we need a special [flag bot] link for those that meet a certain threshold and it alerts @dang or something to investigate them in more detail. The amount of bots on here has been increasing at an alarming rate.
There has been this really weird flood of new accounts lately that are making these kinds of bot comments with no clear purpose to making them. Maybe it comes from people experimenting with OpenClaw?
The purpose isn't information, the purpose is drama.
Er, sorry. I meant: the purpose isn't just drama—it's a declaration of values, a commitment to the cause of a higher purpose, the first strike in a civilizational war of independence standing strong against commercialism, corporatism, and conformity. What starts with a single sentence in an LLM-rewritten blog post ends with changing the world.
See? And I didn't even need an LLM to write that. My own brain can produce slop with an em dash just as well. :)
This is actually the scariest part. Because lately even authors and creators who are not using LLM are starting to pick up some of these ways of expressing themselves.
That style of writing has been around forever. LLM's learned it from us. I'd basically call it "American sales pitch". It's a little bit product landing page, a little bit political opinion column, a little bit self-help book or motivational blogger.
It's always been a style of writing that tries to maximize engagement. The issue is that now we see it creeping into areas that never used to use it. It's not how developers tend to write. But now developers toss their original draft into an LLM asking it to "punch it up for engagement" -- or the LLM has just been trained to assume that's what someone wants by default -- and so now it stands out like a sore thumb.
And obviously, it's an appeal to emotion. Whereas developers tend to be looking for just the cold hard facts. So it's doubly off-putting.
Humans invented writing, not LLMs. They are copying us not the other way around. You can’t jump on 1 sentence that vaguely sounds like an LLM and say it’s written by AI. It’s so silly. I understand the aversion to AI slop but this is not that.
people run on heuristics and no amount of our righteousness will change that. the entire article absolutely reeks of LLM style so the original commentor isnt off the mark. to address your point, LLMs are copying that which leads to the most human engagement, so the way you expressed things makes it seem like you are defending junk food as real food. which of course it is, however it is designed to make someone money at the cost of human health. that's not something i'd be defending personally.
I don't think the article "reeks of LLM style" at all. It's actually very obviously written by a human in my eyes, there are several phrases that LLMs would not write. I see this accusation leveled at basically any piece of writing that is long and not very casual now, it just doesn't make any sense.
Good post. I'd argue this is very similar to solo game development. There's a lot of extra administrative stuff that simply has nothing to do with actually making games and a lot more to do with making a real business. So the framing there is accurate.
One difference is that video games often take a lot more investment - at least a full-size, not-a-game-jam one. That is, the risk and upfront investment can be a lot higher. But then I'm sure that with artists it's also years of slowly building up skills, reputation, contacts, etc - the author himself seems to imply he basically got lucky with the honey bear, and I feel it's the same with e.g. video games. Quality wise a lot of games are fine, but despite the hours / years invested they may never be successful. This is an issue in high-budget games too, with several high profile failures in recent years even though they did everything right. On paper.
aren't most of these just direct copies of some other game that went famous? e.g. Dark Souls set a genre "souls-like", Stardew Valley copied an old game but we can say they started the resurgence or development of cozy management games...
I'm building all of the systems with LLMs and using LLMs to fast track the creation of content such as storylines, characters, etc. All of the assets are mostly bought and created by me.
Sounds fun! Asset creation...at least in terms of story content, should be the one area where LLMs would really shine, especially if it can somehow extend into logic and gameplay. Couple that with the ways of generating art assets (hard with an LLM, but it can do something at least), that would be cool. I hope to see these games in the future, although they might be labelled as slop unless done really well.
Did you get those backwards? Codex, Gemini, etc. all wait until the requests are done to accept user feedback. Claude Code allows you to insert messages in between turns.
SSD-native RDBMS sounds good in theory! What's in mean in practice? What relational databases are simpler and more performant? Point me in their direction!
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