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Yet (P)NaCl can go to hell. Brendan pls.

(I am aware that a fully sandboxed JIT is more complex to integrate than an IPC library)


The difference here is that we wanted to implement a multiprocess architecture. We don't want to implement (P)NaCl, since we don't think they're good for the web. We have no qualms with integrating code from other sources, we've done a lot of it. (Google Breakpad, WebRTC, numerous image and video decoding libraries, Freetype, libffi, ANGLE, the list goes on...)


As a further observation on this, Robert O'Callahan has a blog post [1] explaining Mozilla's stance on (not) implementing bad-for-the-web features; as an example to show this stance is long-lived, he mentions that engineers at Netscape/Mozilla implemented (in 1999) ActiveX support for Gecko, but kept it disabled by default on purpose despite a possible market share impact.

[1] http://robert.ocallahan.org/2010/01/activex-all-over-again_2...


The reason why game devs use Scaleform is because of the great vector graphics authoring tool. WebGL is just a gl context in javascript and gives you nothing more than before. No, WebXXX isn't always the natural next step HN.


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