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Why do you keep copy and pasting this?

Because all the comments to which I am replying in some way imply something "special" and supra-physical in human beings.

I don't think what you're saying has any connection to chess or chess clubs.

2kB is a very small fraction of what we'd like to think counts as human

This doesn't seem to mean anything. Why would 2KB have any relation to "counting as human". It's the data of about 10 comments.


TFA describes a 2kB program can play a human game against humans, and sometimes win.

We know that, that's what the article is about. The things you said are vague and contain no information. What does 2KB have to do with "what we think counts as human" ?

I said something very specific. You can refuse to compare 2kB to the size of the human brain, but that has nothing to do with me.

> that has nothing to do with me.

Well, you left a cryptic comment that multiple people couldn’t understand. And then you refused to explain it.


"I am in, you are out, you couldn't understand"

Thanks for your contribution. The goal here is to enlighten each other, not expose ownership of knowledge that one has but doesn't want to share.


I'm completely lost and have no idea what you are trying to say or what point you are making.

Labels are like military medals, when people give them to themselves it's a red flag.

Not sure where you are getting this information. Where there are trains, people take the trains far more.

In Tokyo, the vast majority of passengers rely on the extensive and efficient train system, which is often considered the best in the world. Cars are less commonly used due to high parking costs, traffic congestion, and the convenience of public transportation options like trains and subways.

Transportation Options in Tokyo Train Passengers

    Rail Network: Tokyo has the most extensive urban railway network in the world, with 40 million passengers daily.
    Frequency: Trains run every two to three minutes during rush hours, ensuring minimal wait times.
    Accessibility: Major stations are equipped with elevators and clear signage in multiple languages, making it easy for tourists to navigate.
Car Usage

    Driving Conditions: Driving in Tokyo can be challenging due to narrow roads, heavy traffic, and limited parking availability.
    Parking Costs: Finding parking can be difficult and expensive, with many areas lacking sufficient parking lots.
    Rental Considerations: Renting a car may incur additional costs such as tolls and drop-off fees, especially if returning the car to a different location.*
https://en.wikipedia.org/wiki/Transport_in_Greater_Tokyo

The originals sound better.

I don't think so, I think you're just getting a high end that isn't in the original audio. In the places where there are high frequencies the aliasing and the hiss just gets in the way.

that drives emotional energy

Seems like a hyperbolic rationalization.


The ‘improved’ versions sound muffled like I have water in my ears. Plus I’d rather hear the game as it was designed, artefacts and all.

The artifacts weren't a conscious design decision, they were a constraint. We don't know whether the designers would have chosen to keep them or not, if they had the choice.

> The artifacts weren't a conscious design decision, they were a constraint.

Of course the artifacts were a constraint. Whether consciously considered or not, constraints influence design decisions.

> We don't know whether the designers would have chosen to keep them or not, if they had the choice.

Maybe Frédéric Chopin would have written his etudes and nocturnes for the Roland SC-55 Goblins instrument patch if that choice had been available to him, but it wasn't. What we do know of are the choices he actually made facing the constraints that he actually faced.

Similarly, maybe a GBA music composer would have preferred for the music to be a high fidelity recording of a full piano arrangement if that choice had been available to them. But it wasn't, so they didn't.

We can speculate all we want about what creative choices might have been made if the people behind them were dealt a different hand, but in reality choices don't exist in isolation of constraints, and I think any line of reasoning trying to divorce the two is futile.


GBA games were made for a console that behaved like this.

Accuracy is paramount. Targeting else than the console's sound is an affront to preservation.


Preservation and design intent are two very different things.

The idea that sound designers on old games were totally siloed and ignorant of how their compositions would sound on final consumer hardware is completely wrong. Most of these composers were programmers themselves and knew exactly how to get the final hardware to make the sounds they wanted, even when they composed using more advanced tech.

Programmers using devkits (more powerful than the consumer hardware) likewise.


I don't understand what you mean. Nobody said they didn't know how their compositions would sound, my argument is that at least some of these composers would have chosen the more advanced interpolation method, if it were available.

I guess it's hard to stop my originalist tendencies from boiling over into other topics...

What you're saying to me is like someone saying, well, if the piano had more octaves then existing compositions would have been better. But those pieces were composed with the current amount of octaves in mind in the first place...

Maybe there's an analogue with the harpsichord-to-piano transition, but I'm not knowledgeable enough about that yet.


Haha, my first gut reaction to reading your second paragraph was "No, it'd be better to compare it to compositions written for harpsichord and played on piano".

I guess history has shown that most composers (and listeners) preferred the piano sound over the harpsichord sound the majority of the time.


That may be true, but the sound designers were still making the best of what they had. They could probably imagine how the same composition would sound better.

When you play e.g. Gamecube games in an emulator, do you run them in 480p or do you render at a higher resolution? The former is clearly what the designers were targeting, but I think there’s rarely any benefit to eschewing higher resolutions. It just looks even better.


sure, and you know what their design intent was right?

You say that, but it was quite common to "allow" a bit of aliasing in sampling back when we had very limited equipment, to introduce a bit of "sparkle" into percussive sounds that would otherwise be lost by low sampling rates.

Given its spectral complexity can you even tell if a hihat sample is aliased?


>I don't think so, I think you're just getting a high end that isn't in the original audio. In the places where there are high frequencies the aliasing and the hiss just gets in the way.

I don't get this, are you saying that this aliasing is just an artifact of the emulation? Like the GBA speaker/headphone jack itself would also be affected by the same aliasing right? And in that case the song was composed for that, right?

I don't think it would be right to go as far as to say that there's a huge strong interplay in every single GBA title's song with the hardware (I'm sure some stuff was phoned in and only listened to by the composer in whatever MIDI DAW thing they were using) but at one point the GBA was the target right?


The AI spam on this site is way out of control. It's every single article on the front page.

So weird seeing comments like this on HN. AI is the most revolutionary technology in programming and computing, perhaps since the first programs were made. Of course it's going to be the most talked about topic.

I remember all the other "most revolutionary technologies" too. It isn't just the most talked about topic, almost every single link is some point release or random blog entry about "my journey".

I'm not sure a 6 month window with a squished Y axis to make the graph a perfect 45 degree angle line means much. How it compares to currencies and other assets would be more interesting.


I want to be able to leverage Hollywood grade VFX and make shows and transform my likeness for real time improv.

Do you know anything about "Hollywood grade VFX" ? Have you ever worked for any company that does it?

No more nepotism in Hollywood

Do you think "Hollywood VFX" is full of nepotism?


You don't think that the probability of each side of a die is 1/6 ?


I see, you don't know what I'm talking about. My apologies, I assumed a common background. Here's some introductory materials on Bayesian vs frequentist interpretations of probability:

Bayesian and frequentist reasoning in plain English

https://stats.stackexchange.com/questions/22/bayesian-and-fr...

Comparison of frequentist and Bayesian inference

https://ocw.mit.edu/courses/18-05-introduction-to-probabilit...

To Be a Frequentist or Bayesian? Five Positions in a Spectrum

https://hdsr.mitpress.mit.edu/pub/axvcupj4/release/1

Beyond Bayesians and Frequentists - Computer Science

https://cs.stanford.edu/~jsteinhardt/stats-essay.pdf

You'll find that it's a big subject with a long history and many strongly-held opinions that have nevertheless evolved over the years. Happy reading!


Which one of these answers the question I asked?


Oh it's you. I didn't notice the username change.


My account is over 11 years old. What other name are you thinking is mine?


If it's not working now when extravagant amounts of money are being put into it, it might be time to just accept what it is and work around that instead of keeping all the grand predictions.

Anyone can sell the future.


All the money in the present has been taken, you can now only make money from the future.


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