We know that, that's what the article is about. The things you said are vague and contain no information. What does 2KB have to do with "what we think counts as human" ?
Not sure where you are getting this information. Where there are trains, people take the trains far more.
In Tokyo, the vast majority of passengers rely on the extensive and efficient train system, which is often considered the best in the world. Cars are less commonly used due to high parking costs, traffic congestion, and the convenience of public transportation options like trains and subways.
Transportation Options in Tokyo
Train Passengers
Rail Network: Tokyo has the most extensive urban railway network in the world, with 40 million passengers daily.
Frequency: Trains run every two to three minutes during rush hours, ensuring minimal wait times.
Accessibility: Major stations are equipped with elevators and clear signage in multiple languages, making it easy for tourists to navigate.
Car Usage
Driving Conditions: Driving in Tokyo can be challenging due to narrow roads, heavy traffic, and limited parking availability.
Parking Costs: Finding parking can be difficult and expensive, with many areas lacking sufficient parking lots.
Rental Considerations: Renting a car may incur additional costs such as tolls and drop-off fees, especially if returning the car to a different location.*
I don't think so, I think you're just getting a high end that isn't in the original audio. In the places where there are high frequencies the aliasing and the hiss just gets in the way.
The artifacts weren't a conscious design decision, they were a constraint. We don't know whether the designers would have chosen to keep them or not, if they had the choice.
> The artifacts weren't a conscious design decision, they were a constraint.
Of course the artifacts were a constraint. Whether consciously considered or not, constraints influence design decisions.
> We don't know whether the designers would have chosen to keep them or not, if they had the choice.
Maybe Frédéric Chopin would have written his etudes and nocturnes for the Roland SC-55 Goblins instrument patch if that choice had been available to him, but it wasn't. What we do know of are the choices he actually made facing the constraints that he actually faced.
Similarly, maybe a GBA music composer would have preferred for the music to be a high fidelity recording of a full piano arrangement if that choice had been available to them. But it wasn't, so they didn't.
We can speculate all we want about what creative choices might have been made if the people behind them were dealt a different hand, but in reality choices don't exist in isolation of constraints, and I think any line of reasoning trying to divorce the two is futile.
The idea that sound designers on old games were totally siloed and ignorant of how their compositions would sound on final consumer hardware is completely wrong. Most of these composers were programmers themselves and knew exactly how to get the final hardware to make the sounds they wanted, even when they composed using more advanced tech.
Programmers using devkits (more powerful than the consumer hardware) likewise.
I don't understand what you mean. Nobody said they didn't know how their compositions would sound, my argument is that at least some of these composers would have chosen the more advanced interpolation method, if it were available.
I guess it's hard to stop my originalist tendencies from boiling over into other topics...
What you're saying to me is like someone saying, well, if the piano had more octaves then existing compositions would have been better. But those pieces were composed with the current amount of octaves in mind in the first place...
Maybe there's an analogue with the harpsichord-to-piano transition, but I'm not knowledgeable enough about that yet.
Haha, my first gut reaction to reading your second paragraph was "No, it'd be better to compare it to compositions written for harpsichord and played on piano".
I guess history has shown that most composers (and listeners) preferred the piano sound over the harpsichord sound the majority of the time.
That may be true, but the sound designers were still making the best of what they had. They could probably imagine how the same composition would sound better.
When you play e.g. Gamecube games in an emulator, do you run them in 480p or do you render at a higher resolution? The former is clearly what the designers were targeting, but I think there’s rarely any benefit to eschewing higher resolutions. It just looks even better.
You say that, but it was quite common to "allow" a bit of aliasing in sampling back when we had very limited equipment, to introduce a bit of "sparkle" into percussive sounds that would otherwise be lost by low sampling rates.
Given its spectral complexity can you even tell if a hihat sample is aliased?
>I don't think so, I think you're just getting a high end that isn't in the original audio. In the places where there are high frequencies the aliasing and the hiss just gets in the way.
I don't get this, are you saying that this aliasing is just an artifact of the emulation? Like the GBA speaker/headphone jack itself would also be affected by the same aliasing right? And in that case the song was composed for that, right?
I don't think it would be right to go as far as to say that there's a huge strong interplay in every single GBA title's song with the hardware (I'm sure some stuff was phoned in and only listened to by the composer in whatever MIDI DAW thing they were using) but at one point the GBA was the target right?
So weird seeing comments like this on HN. AI is the most revolutionary technology in programming and computing, perhaps since the first programs were made. Of course it's going to be the most talked about topic.
I remember all the other "most revolutionary technologies" too. It isn't just the most talked about topic, almost every single link is some point release or random blog entry about "my journey".
I'm not sure a 6 month window with a squished Y axis to make the graph a perfect 45 degree angle line means much. How it compares to currencies and other assets would be more interesting.
I see, you don't know what I'm talking about. My apologies, I assumed a common background. Here's some introductory materials on Bayesian vs frequentist interpretations of probability:
Bayesian and frequentist reasoning in plain English
If it's not working now when extravagant amounts of money are being put into it, it might be time to just accept what it is and work around that instead of keeping all the grand predictions.
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